Depth TierEnemy damage multiplier, hazard bonus, XP scalingTier 1 (+10%) → Tier 2 (+25%) → Tier 3 (+40%) → Tier 4 (+55%)
ComplexityHow many Warnings can stack, hazard bonusSimple (0%) · Average (+10%) · Complex (+20%)
LengthNumber of stages (rooms) in the mission3 (Short) · 4 (Normal) · 5 (Long) · 6 (Very Long) · 7 (Gauntlet)
Risk VectorsPer-stage modifiers that roll each stage22 types: buffs (green) like Double Expenite, threats (red) like Invisible Creepers
WarningsMission-wide hazards active the entire runHaunted Cave · Elite Threat · Low Oxygen · Volatile Guts
DNA TemplateCave layout, room types, decoration density9 templates from Small+Linear to Big+All-Room-Types