Rocket
Single fragment-rocket on a 20-second recharge. One charge held. Used to interrupt grouped Glyphids or stagger an incoming elite.
RANGE · 15m·WIND-UP · 0.4sYour AI drone companion for solo missions. Bosco mines, fights, lights up caves, and revives you. Three swappable abilities with different recharge times and charge counts.
Single fragment-rocket on a 20-second recharge. One charge held. Used to interrupt grouped Glyphids or stagger an incoming elite.
RANGE · 15m·WIND-UP · 0.4sCryo lob with two stored charges and a 90-second recharge per charge. Applies Cold in the splash for follow-up Temperature Shock combos.
RANGE · 15m·WIND-UP · 0.4sAdhesive foam payload with 10 charges and a 0.1-second cooldown -- effectively spam-fire. Slows targets in the splash and primes them for headshots.
RANGE · 15m·WIND-UP · 0.4s+30% Acid to Machine-gun Damage
+50m Rocket Explosion Radius
+100% Poison to Rocket Damage + Toxic Cloud on Rocket impact
+100% Acid to Rocket Damage + Corrosive Puddles on Rocket impact
+ chance for Coopers Machine-gun to apply 1.5s Stun
+30% Ice to Machine-gun Damage
+100% Electrcity to Rocket Damage +1m Rocket Explosion Radius
+1 Cooper Revive Capacity
+1 Cooper Rocket Capacity
+50% Rate of Fire for Coopers Rockets
+100% Ice to Rocket Damage +1m Rocket Explosion Radius
+100% Radiation to Rocket Damage + Radioactive Area on Rocket impact
+50% Rate of Fire for Coopers Machine-gun
+100% Armor Break to Rockets
+50% Damage for Coopers Machine-gun
+50% Cooper Movement Speed
+50% Cooper Mining Speed
+30% Fire to Machine-gun Damage
+30% Radiation Machine-gun to Damage
+100% Fire to Rocket Damage + Flames on Rocket impact
+ Damage for Coopers Rocket
+30% Electricity to Machine-gun Damage
+15% Critical Hit Chance for Cooper
+30% Poison to Machine-gun Damage
Cooper revive restores an additional +20% Health +10% Armor
Last updated May 29, 2026 · DRG: Rogue Core wiki