BA_RocketRocket
Single fragment-rocket on a 20-second recharge. One charge held. Used to interrupt grouped Glyphids or stagger an incoming elite.
RANGE · 1500cm·WIND-UP · 0.4sBosco is the AI drone companion (internal codename Cooper). Stats below are pulled directly from BP_Bosco's CDO defaults in drone.json. The three swappable abilities -- Rocket, Cryo Grenade, Foam Rocket -- expose their recharge time and charge count straight from the BA_* CDOs.
Source: BP_Bosco.Default__BP_Bosco_C indrone.jsonFireRate / MinShotsInBurst / MaxShotsInBurst / MaxRevives / MaxEngagementRange / MiningRange.
BA_RocketSingle fragment-rocket on a 20-second recharge. One charge held. Used to interrupt grouped Glyphids or stagger an incoming elite.
RANGE · 1500cm·WIND-UP · 0.4sBA_CryoGrenadeCryo lob with two stored charges and a 90-second recharge per charge. Applies Cold in the splash for follow-up Temperature Shock combos.
RANGE · 1500cm·WIND-UP · 0.4sBA_FoamRocketAdhesive foam payload with 10 charges and a 0.1-second cooldown -- effectively spam-fire. Slows targets in the splash and primes them for headshots.
RANGE · 1500cm·WIND-UP · 0.4s<eff>+{corrosion}%</><icon_corr/>Acid to Machine-gun Damage
<eff>+{range}m</><icon_radial/>Rocket Explosion Radius
<eff>+{bonus}%</><icon_pois/>Poison to Rocket Damage <eff>+</><icon_toxiccloud/>Toxic Cloud <caus>on Rocket impact</>
<eff>+{bonus}%</><icon_corr/>Acid to Rocket Damage <eff>+</><icon_corrosivepuddle/>Corrosive Puddles <caus>on Rocket im
<eff>+{chance}%</> chance for Coopers Machine-gun to apply <eff>1.5s</><icon_stun/>Stun
<eff>+{bonus}%</><icon_ice/>Ice to Machine-gun Damage
<eff>+{damagebonus}%</><icon_elec/> Electrcity to Rocket Damage <eff>+{rangebonus}m</> Rocket Explosion Radius
<eff>+{bonus}</> Cooper Revive Capacity
<eff>+{bonus}</> Cooper Rocket Capacity
<eff>+{cooldown}%</><icon_rof/>Rate of Fire for Coopers Rockets
<eff>+{damagebonus}%</><icon_ice/>Ice to Rocket Damage <eff>+{rangebonus}m</> Rocket Explosion Radius
<eff>+{bonus}%</><icon_radi/>Radiation to Rocket Damage <eff>+</><icon_radioactivearea/>Radioactive Area <caus>on Rocke
<eff>+{rate}%</><icon_rof/>Rate of Fire for Coopers Machine-gun
<eff>+{bonus}%</><icon_ambr/>Armor Break to Rockets
<eff>+{damage}%</><icon_dmg/>Damage for Coopers Machine-gun
<eff>+{speed}%</><icon_movespd/>Cooper Movement Speed
<eff>+{speed}%</> Cooper Mining Speed
<eff>+{bonus}%</><icon_fire/>Fire to Machine-gun Damage
<eff>+{bonus}%</><icon_radi/>Radiation Machine-gun to Damage
<eff>+{bonus}%</><icon_fire/>Fire to Rocket Damage <eff>+</><icon_flames/>Flames on Rocket impact
<eff>+{damage}%</><icon_dmg/>Damage for Coopers Rocket
<eff>+{bonus}%</><icon_elec/>Electricity to Machine-gun Damage
<eff>+{crit}%</><icon_crithit/>Critical Hit Chance for Cooper
<eff>+{bonus}%</><icon_pois/>Poison to Machine-gun Damage
Cooper revive restores an additional <eff>+{healthbonus}%</> <icon_hp/> Health <eff>+{armorbonus}%</><icon_armo/>Armor
Last updated May 21, 2026 · DRG: Rogue Core wiki