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STARTER GUIDE · 9 STEPS

How to Play.

The dive loop from Ramrod to extraction. Each step links to the relevant wiki page for deeper stats.

09Entries
TARGET · NEW PLAYERS
STEP01

Pick a Reclaimer

Five Reclaimers, five kits. Each one has a signature ability, three class skills, and bound Bio-Booster decks. Guardian's Repulsion Bubble holds a chokepoint; Falconer's Shock Drone deals Electric and Explosive damage at range. Pick based on the role your squad needs.

  • Guardian - Repulsion Bubble, Concussive Barrage, Armor Beacon
  • Falconer - Shock Drone Controller, Remote Drone Revive, Thunder Rod
  • Spotter - Crit Darts, Scanner, Ranger's Pocket
  • Slicer - Slice, Blitz dash, Shield Belt
  • Retcon - Rewind Time, Rage, Contingency Plan
STEP02

Lock the Mission

The Mission Terminal refreshes every 30 minutes with new assignments. Set Depth (1-4), Complexity (Simple/Average/Complex), and Facility Length (3-10 stages). Complexity adds +0.1 to +0.2 hazard bonus. Longer facilities have more Expenite but take more time.

  • Simple complexity - no hazard bonus
  • Average complexity - +0.1 hazard bonus
  • Complex complexity - +0.2 hazard bonus
  • Facility length 3-10 stages, each with its own hazard bonus
  • Risk Vectors add enemy modifiers between stages
STEP03

Drop Pod Insertion

Board the Drop Pod on the RV-09 Ramrod. It transports you down to the caves of Hoxxes IV. Solo? Bosco, the all-purpose AI drone, joins automatically. He mines, fights, lights up caves, and revives you.

  • 1-4 players per squad
  • Bosco joins solo runs automatically with full combat + mining support
  • No return mid-run - commit to the dive
  • Equipment Crates in the caves provide weapons and grenades
STEP04

Mine Expenite

Expenite is the green mineral on cave walls. Mine it, deposit it in the R.E.P.D. (Ellis), and use processed Expenite to select upgrades that last the rest of the run. Veins yield about 8 units per meter of vein length.

  • Expenite veins glow green on cave walls
  • Deposit at the R.E.P.D. drone to process
  • Expenite Buckets yield 30 units when kicked
  • Expenite Lootbugs drop extra if they've been eating
STEP05

Bio-Booster Cards

Each Reclaimer has bound Bio-Booster decks. Cards stack effects for the duration of the run - Thunderstrike adds electrocution on melee, Synergy recharges ability on weapon hits, Momentum boosts damage on kill streaks. 49 cards across 13 decks.

  • Cards are offered between stages from your bound decks
  • Effects stack and reset when the dive ends
  • Storm deck (Falconer) - electric synergy cards
  • Carnage deck (Slicer) - melee aggression cards
STEP06

Enhancements

Permanent upgrades on the Enhancement Tree. Spend Chips (earned per run) to unlock nodes. 22 families like Battering Ram (+25% to +100% Armor Breaking across 4 tiers), Nimble (movement speed), or Dead Eye (crit chance). Three Merit gates at 8, 16, and 24 nodes.

  • 92 nodes across 22 families, each with 4 tiers
  • Merit gates cost 2500, 5000, and 7500 Merits to unlock
  • Enhancements persist between runs
  • Equipped per-Reclaimer at the Loadout Terminal
STEP07

Artifacts

Run-altering modifiers found during dives. 25 Artifacts in the live game, each with a tradeoff. They apply passively for the rest of the run once picked up.

  • 25 Artifacts in the live game
  • Each has positive and negative effects
  • Dropped by Spectercore deposits in caves
  • Cannot be stacked - one of each type per run
STEP08

Boss Fight

The final stage has a Rift Gate defended by a Gatekeeper boss. Destroy the gate to complete the mission. Two confirmed Gatekeepers: Gotoorak (gravity slams, force push) and Molaktula (teleport, tentacle swipes, immunity crystals).

  • Gotoorak - reverse gravity, stomp attacks, anti-grav slam
  • Molaktula - teleport, tentacle swipe, splitting gatestones
  • Rift Gate must be destroyed to end the mission
  • Boss arenas allow revives from squadmates and Bosco
STEP09

Extraction

After the Rift Gate falls, call the Drop Pod and survive until it arrives. Board the pod to complete the mission and bank your rewards - XP, Intel progress, and resources.

  • Call the Drop Pod from the final room
  • Survive the extraction wave while the pod descends
  • Board the pod before the timer runs out
  • Failed extraction loses run rewards

Last updated May 29, 2026 · DRG: Rogue Core wiki

Miner's Manual

76 IN-GAME ENTRIES
Basics · 56

Accessory Shop

The place to acquire cosmetic items. You will need credits and crafting resources for any purchase. As your Player Rank increases, more Cosmetics will be available for you to buy.

Active Perks

The effects of these Perks are manually activated by the user. The activation is usually contextual (after dying, while looking at a team mate, etc.) They often come with limited charges or a cooldown time in between uses.

ALTERATIONS

Some mining facilities may be affected by peculiar local phenomena which may or may not be associated with the Grayout anomaly. These unusual sites will be labeled with Alterations in the Mission terminal.

Alterations may change the rules of engagement, or introduce special modifiers that will challenge and disrupt your approach to the mission.

BIO-BOOSTER UPGRADES

Bio-Booster upgrades are found on each facility level. These foul vials of refined Expenite derivatives tamper with the internal workings of the users body and bolsters the users inherent talents.

Each Class has a set of Bio-Booster paths containing Bio-Booster upgrades. Whenever you open a Bio-Booster container you are presented with two random upgrades from one of the randomly selected Bio-Booster paths.

Bosco - Your friendly companion

No teammates, no problem! The all-purpose drone Bosco will accompany you during solo missions. He can help you mine, shoot enemies, light up the caves and he even comes with revive packages to keep you going after any unfortunate incident.

CAVE AND FACILITY STRUCTURES

You may encounter tunnel entrances blocked by Core Resin. Digging through it will bring you to an unexplored section of the mining facility.

You can also expect to find scaffolding, machinery, and other Company property in these facilities. You are authorized to utilize any leftover supplies and other useful assets you might find here. See the 'Facility Assets' section of this manual for more information.

CHOOSE YOUR BENEFITS

On the bright side, each Risk Vector will also give you and your squadmates some form of boost. This may be the opportunity to find unique gear, or access to better upgrades.

CLASS SIGNATURE ABILITIES

Each Reclaimer has their own strengths and specialties, but the most important of these is their Class Ability.

These are powerful abilities capable of dealing immense damage or providing a critical tactical advantage. Visit the Loadout Terminal to learn more about each Reclaimer's Class Ability.

CLASS SKILLS

In addition to Class Abilities, each Reclaimers brings their own set of skills to the table. There are Active Skills,
which must be triggered and have a cooldown, and Passive Skills
that provide a constant or contextual benefit, but do not require direct activation.

CLEARANCE LEVEL

As you collect more Intel, OMEGA will grant you an increased Clearance Level.

Certain Clearance Levels are required to access more challenging missions, to deploy to certain biomes, and to activate certain resources and equipment found in the mining facilities.

CONSIDER THE RISKS

Risk Vectors will always come with a negative effect. This is often through the form of a power-up for Core Spawn enemies; making them faster, stronger, more frequent, or even invisible, for example. Consider your choice carefully.

CORE SPAWN SOURCE

Core Spawn are entering our facilities through some sort of portal, for operational purposes called a Rift Gate. This is located at the lowest level of the facility, closest to the planet's core.

Once you reach this level, you need to destroy the Rift Gate in order to consider the mission a success. The Rift Gate will be well-defended — expect fierce resistance.

Deep Dives

Ascended dwarves get access to special weekly missions. These are longer operations combining all existing types of objectives. The reward for completing them are Matrix Cores, a unique item that can be used in The Forge.

DEPOSITING EXPENITE

Any Expenite you collect will be stored in your mineral bag. To make use of it, you will need to deposit it in your Remote Expenite Processing Drone (R.E.P.D.), also known as 'Ellis.'

Call the R.E.P.D. with [calldonkey] and deposit your Expenite by holding [use].

DEPTH LEVEL

You will be deploying to mining facilities at various depth levels within Hoxxes' lithosphere. As you get closer to the planet's core, you can expect more intense local mutations and fiercer resistance from Core Spawn.

In the Mission Selection Terminal, Depth Level indicates the difficulty level of missions. XP and mission rewards are increased at deeper Depth Levels.

Drills

They can go through any kind of terrain creating a tunnel for the whole team to use. Digging out embedded gems and removing dirt to find a tunnel are classic tasks drills excel at. However, in good hands, there is no obstacle a good pair of drills can't overcome.

Drone Modification

Bosco's skills can be improved using Mods. Choose a mod for every slot based on your playstyle and preferences. Improving Bosco will unlock Frameworks and Paintjobs so your little companion can look his best!

Drop Pod

This is the piece of machinery that will transport you down to the caves of Hoxxes IV. Get in once a mission is selected and the whole team is ready.

ELEVATORS

You will need to locate and activate Elevators to proceed deeper into the facility. Make sure to salvage equipment and resources on each level, but don't wait too long before reaching and activating the elevator. Time is of the essence.

Calling the elevator takes time and will draw the attention of Core Spawn. Be ready to fight until it arrives!

ENHANCEMENT CHIPS

Enhancement Chips are your currency for unlocking Enhancements. Completing missions will reward you with Reclaimer Points — earn enough of these, and you'll automatically receive a new Enhancement Chip.

Collecting Security Cameras from mining facilities will give you a boost to your Reclaimer Points reward, speeding your overall acquisition of Enhancement Chips.

Equipment Crates

The electromagnetic properties of the Grayout Barrier limit what equipment you can bring down into your missions. You'll need to scavenge gear and armaments in Equipment Crates and Weapon Crates found in each facility. You can also craft powerful upgrades at Workbenches.

Call the R.E.P.D. to unlock Equipment and Weapon Crates, and gather together as a team to retrieve your gear.

Equipment Terminal

Acquire and equip Mods for your weapons and tools, choose grenades, equip Perks and much more. Here is where you get your dwarf ready for action. Don't forget to use its loadout functionality to quickly switch presets.

Equipping Enhancements

Unlocked Enhancements can be equipped to your Reclaimer in the Loadout Terminal.

Enhancements are equipped on a per-Relcaimer basis, so you can customize your loadout for each Reclaimer to best suit your preferred playstyle.

EXPENITE COLLECTION

The precious mineral Expenite is only found closer to the core of Hoxxes. Processed Expenite has extraordinary industrial and transmutational applications — it's the sole reason we've opened countless extraction operations at this depth.

When you encounter Expenite Deposits, you should mine them with your pickaxe by holding [mine].

Large amounts of Expenite can also be collected via Expenite Events encountered in the mines, though these interactions often carry a considerable risk.

EXPENITE UPGRADES

During your mission, you can use processed Expenite to make your equipment, weapons and abilities more powerful. Once you have collected and deposited enough Expenite, gather your team around ELLIS to receive an Expenite Upgrade.

FACILITY LENGTH + COMPLEXITY

Facility Length indicates the physical size of the mining facility in a particular mission. Longer facilities take more time to complete, but also contain more Expenite, meaning more opportunities to earn upgrades during your mission.

Complexity rates the challenge of navigating and traversing a cave. Low complexity indicates a more linear, straightforward cave system, where highly complex facilities will require expert usage of your Traversal Tools and sharp spelunking skills.

Grappling Hook

A very flexible and agile traversal tool that the Scout uses to search out a path for the team. It is also perfect to get to minerals on walls, often working together with the Engineer's platforms. Hold [fire] as long as you want to be attached and let go to release the wire.

HEALTH AND ARMOR

The most important resources for your survival are your Health and your Armor. Health can be restored by mining the fortifying and delicious edible mineral known as Red Sugar. Armor will not regenerate when depleted — it must be replenished via Munitions Crates and Armor Packs.

If you notice your squadmates are in need of healing, you might ping Red Sugar with your Laser Pointer to direct their attention.

INTEL

Intel represents our understanding of the Grayout anomaly and Expenite research. For ease of comprehension among low-level employees, it is represented as a personal point system with a numerical value. You must assist OMEGA in gathering Intel during your missions so that the Company can respond effectively to our current situation.

INTEL TASKS

You must collect Intel by completing specific Intel Tasks. These tasks can be viewed, tracked and unlocked via the side panel in the Mission Terminal. While Intel Tasks must be completed during deployments, a 'mission success' or your personal survival are not necessary in order to complete specific Tasks.

Jukebox

For a small price, you can enjoy some old and new tunes. We know how much you enjoy showing off your moves, but remember... you are here to mine!

Light

Press [flare] to throw a Flare, they will regenerate over time. The caves are mostly dark, so it is key to light your surroundings up. You can hold [flare] to turn off and on your Headlight, should you prefer fumbling around in the dark.

Light and Flares

Caves have little to no natural light, so you'll need to illuminate your surroundings. Press [flare] to throw a flare. Your flares will automatically regenerate over time. You can also hold [flare] to toggle your flashlight, should you prefer fumbling around in the dark.

Managing Ammo

Always keep an eye on the resources of you and your team. You don't want to face down a wave of enemies with an empty gun. Check the ammo indicators often of the team display.

Medbay

Not all missions go as planned. You will end up in this medical facility whenever you don't make it out alive in the Drop Pod at the end.

Memorial Hall

Here we honor the fallen, those really committed to Deep Rock Galactic's profit. This respectable place is also where Ascensions take place.

Mineral Trading Station

Whether you have a surplus of resources or credits to spare, the Mineral Trading Station could be a handy solution to quickly afford that item you are aiming to get. Beware, though, you are paying a significant price by exchanging currencies.

MISSION MODIFIERS

As you venture deeper through each facility, Core Spawn will grow in power and number. However, planetary anomalies may also present you with certain advantages. These modifier elements are called Risk Vectors. When you board an elevator and are descending to the next level, you and your squadmates must vote between a selection of Risk Vectors.

These Risk Vectors will apply postive and negative modifiers to the rest of your mission, and will stack up as you acquire them between levels.

Mission Terminal

Missions are selected from this terminal. Every 30 minutes, the planetary scanner will find new missions of various types and Complexity levels. You can also decide how difficult the mission will be by changing the Hazard Level.

Nitra

Collecting Nitra is the currency used to replenish your weapons, grenades, and tools. This red mineral can be found in all cave systems. Gather as much as you need and deposit it.

Passive Perks

Many Perks add a passive ability when they are equipped. A passive ability can make you run faster, reduce the effect of poison, or reflect a part of the damage you take from enemies. Pay attention to potential synergies with some of the gear and weapons properties.

Perks and Milestones

At the KPI terminal, located in your personal cabin, you can claim the Perk Points obtained by completing Milestones. Use those points to purchase Perks. Select the Perks you want to equip for each character at the Equipment Terminal.

Personal Cabin

The cozy compartment where you spend your nights in between missions. Here you can access your KPI terminal to claim Milestones and purchase Perks.

Pickaxe Customization

The Pickaxe is the most important tool in every dwarf's repertoire. Use this terminal to install the parts you find and make it feel unique.

Platform Gun

The projectiles shot by the Platform Gun will create a walkable surface upon collision with terrain. These platforms are often the best way to access minerals on walls. They can also be used to build bridges, cover holes, and so much more.

PRIMARY OBJECTIVE

Your mission objective is to locate and eliminate local sources of Core Spawn in each mining facility.

Every facility consists of multiple levels, with elevators to get from one level to the next. The Power Cable will always lead you toward the next level. Remember that if you get lost.

RECLAIMER ENHANCEMENTS

Enhancements are personal upgrades accessed via the Enhancement Terminal. They can provide a variety of performance boosts such as increasing your base health, critical hit chance and fall damage resistance.

All Reclaimers share the same selection of possible Enhancements.

Resupply

When the team has collected at least 80 units of Nitra, you will be able to spend it to call in a Resupply Pod by pressing [equipresupply]. The Pod carries four resupplies, each restoring 50% of all your ammo and health.

Season Terminal

The Season Terminal gives you access to the Performance Pass. This is where you check your progression and reap your rewards for participating in the Season!

Terrain Scanner

Your handheld Terrain Scanner uses ultrasound frequencies to scan and map your surroundings. It will display a three-dimensional map that will help you navigate the caves, and it may even show important supplies and points of interest.

Hold [maptool] to bring up your Terrain Scanner.

The Abyss Bar

A refreshment between missions is an activity that Management tolerates. Some of the beers have effects that can help you during a mission. The rest - you'll have to see for yourself. Brewing Ingredients can be found down in the caves and can be used both to unlock and to purchase a drink.

The Forge

The place where minerals and the Matrix Cores mix to create Overclocks and Cosmetics. Forging will increase your Mastery level giving you access to various rewards. It becomes accessible after your first Promotion.

Using Bosco

[uselaserpointer] + [fire] Sends Bosco to mine minerals, fight an enemy or light up an area of the cave.

[uselaserpointer] + [mine] Shoots a rocket to the pointed enemy or location (Rocket Mod must be installed)

Wardrobe

All your owned armors, victory poses, skin colors, and any other Cosmetics can be equipped here.

Write something here

While the initial Assignment is active from the beginning, all the others must be selected. This terminal shows the assignments that can be taken together with those whose requirements will soon be met. Only one assignment can be active at a time and cancelling one will reset its progress.

Zipline Launcher

This powerful launcher creates a wire that all team members can ride. It is ideal to cross chasms or to overcome a big elevation. It can also be used to get direct access to minerals on walls since you are able to mine while hanging. Press [use] to reverse the direction or [moveforward] to release the brakes and move faster when the inclination allows it.

Biomes · 20

Bioluminescent Fauna

While "glowing stuff" is hardly unique to the Azure Weald, the sheer proliferation of it in this region continues to mystify the Research Department.

Breeding Grounds

Sodium is fundamental for the development of the Q'ronar's shell. For this reason, the region is often populated by this creature's offspring.

Cold

Multiple hazards in this region will reduce your body temperature, which can result in a frozen state. The local hot springs caused by gasses filtering up from the planet's core provide much needed spots to warm yourself up.

Crystal Formations

Crystal clusters can be found all around the region. Some varieties have luminescent properties and others discharge dangerous bursts of electrical buildup.

Dense Granite

The surface's material is especially dense. It will take multiple hits from your Pickaxe to be breached.

Fungi

The humidity of this region provides ideal conditions for fungi to grow. Their consumption is firmly discouraged by the company.

Hoxquakes

Sudden tectonic shifts can cause the landscape of this region to shift dramatically, in mere seconds. The resulting cracks will expose hot eruptive rock that must be avoided to prevent a suit overheat.

Lush Vegetation

Sporting some of the most fertile soil of all Hoxxes, this region is home to diverse and abundant species of plants. The ever-present grass can obscure the visibility of certain threats.

Magma Geysers

An everpresent threat in this region, magma frequently erupts in great plumes from the ground below your feet. Extreme caution is advised.

Mind the Gap

Thin layers of ice can collapse under your weight. Slow reactions might mean a trip into a deep, narrow crevasse.

Mobula Cave Angel

The alluring Mobula Cave Angel is a non-hostile inhabitant of the Azure Weald, and feeds exclusively on the bioluminescent algae so common in the local flora.

Mutated Creatures

Unusual levels of radiation have caused growth and mutations in various creatures. These mutations have altered their characteristics, turning some into dangerous sources of radiation.

Radioactivity

Sources of radioactivity are omnipresent in this area. Very few organisms can survive in these conditions, so only a thin layer of residual ash covers most of the ground.

Salt Formations

Rare filtrations combined with the high density of salt have created singular structures of this mineral. While they can be helpful for traversal, some can easily collapse.

Sand

Internal wind currents constantly lash the walls of this region eroding all terrain. The compacted sand is the least resistant material on Hoxxes IV and can easily be removed with a pickaxe.

Terraced Walls

The singular sedimentation process of the region results in spectacular and complex cave formations. The intricate terraced walls can pose a traversal challenge.

Toxicity

The aggressive alien fungi proliferating in this region secretes all kinds of nasty spores and liquids. Pools of viscous slime will slow your pace, while your respiratory system will be put to the test by clouds of poisonous air.

Vines

To the best of our knowledge, the invasive red vines seen in the Hollow Bough is a recent development. Competing species of mega-flora? Seems to fit the general gist of Hoxxes pretty well.

Wind

The region is dotted with natural vents, blowing gale-force winds into the caves, and are strong enough to propel you in any direction. Additionally, wind storms frequently occur, severely reducing visibility and movement capabilities.

Wooden Caves

The magnificent wooden structures of the Hollow Bough really puts the biological oddity that is Hoxxes on display. It is estimated the weight of even one is in the billions of tons.

Stat Reference

107 PAWN STATS
Combat · 28
NAMESTARTTYPE
Adaptive Max Ammo0ADDITIVE
Ammo Pickup Bonus0ADDITIVE
Armor Breaking1ADDITIVE
Armor Pickup Bonus0ADDITIVE
Crit Chance0.03ADDITIVE
Crit Damage0ADDITIVE
Damage From Players1ADDITIVE
Damage Modifier0ADDITIVE
Damage Modifier0ADDITIVE
Damage punchthrough when hitting armor0ADDITIVE
Dodge Chance From Crit0ADDITIVE
Extra Stagger Duration0ADDITIVE
FallDamageStartVelocityMultiplier1ADDITIVE
Fire Rate1ADDITIVE
Friendly Fire Modifier1ADDITIVE
Max Ammo0ADDITIVE
Max Armor Bonus0ADDITIVE
Max Shield Modifier1ADDITIVE
Max Spread Modifier1ADDITIVE
Melee Damage Modifier1ADDITIVE
Power Attack Radius Increase0ADDITIVE
PST_FriendlyFireInflicted1ADDITIVE
Radial Range Bonus1ADDITIVE
Recoil Multiplier1ADDITIVE
Spread Per Shot Modifier1ADDITIVE
Spread Recovery Rate1ADDITIVE
Stagger Duration Multiplier1ADDITIVE
WeakpointDamageModifier0ADDITIVE
Movement · 18
NAMESTARTTYPE
Ability Attack Speed1ADDITIVE
Carrying Speed0.75ADDITIVE
Deposit Speed1ADDITIVE
Interractable Operate Speed1ADDITIVE
Jump Velocity Multiplier1ADDITIVE
Mining Speed Modifier1ADDITIVE
Movement Speed1ADDITIVE
Movement Speed Environmental Penalty1ADDITIVE
Movement Speed Environmental Penalty Reduction0ADDITIVE
Movement Speed Modifier1ADDITIVE
Movement Speed Penalty1ADDITIVE
PST_MovementSpeedPenaltyReduction0ADDITIVE
Reload Speed Modifier1ADDITIVE
Resupply Speed1ADDITIVE
Revive Speed Modifier1ADDITIVE
Spread Movement Penalty1ADDITIVE
Sprint Speed Modifier1ADDITIVE
Ziplline Speed Modifier1ADDITIVE
Mining · 5
NAMESTARTTYPE
Dirt Mining Strength0ADDITIVE
Gold Mining1ADDITIVE
Morkite Mining Speed1ADDITIVE
Resource Mining Strength0ADDITIVE
Rock Mining Strength0ADDITIVE
Resists · 22
NAMESTARTTYPE
Poison Resistance0ADDITIVE
Cold Resistance0ADDITIVE
Cold Resistance0ADDITIVE
Corrosion Resistance0ADDITIVE
Corrosive Resistance0ADDITIVE
Damage Taken Modifier1ADDITIVE
Electric Resistance0ADDITIVE
Electrocution Resistance0ADDITIVE
Event Explosion Resistance0ADDITIVE
Explosion Resistance0ADDITIVE
Falling Resistance0ADDITIVE
Fire Resistance0ADDITIVE
Heat Resistance0ADDITIVE
Ignition Resistance0ADDITIVE
Internal Damage Taken Modifier0ADDITIVE
Kinetic Resistance0ADDITIVE
Lithofoam Resistance0ADDITIVE
Physical Resistance0ADDITIVE
Piercing Resistance0ADDITIVE
Poison Resistance0ADDITIVE
Radiation Resistance0ADDITIVE
Radiation Resistance0ADDITIVE
Ability · 10
NAMESTARTTYPE
Ability Cooldown1ADDITIVE
Ability Cooldown Rate1ADDITIVE
Ability Dot Damage0ADDITIVE
Ability Duration1ADDITIVE
Ability Extra Charges0ADDITIVE
Ability Range1ADDITIVE
AbilityQuantity1ADDITIVE
Crit Vulnerability0ADDITIVE
Power Attack Cooldown Rate1ADDITIVE
Zipline Speed Modifier1ADDITIVE
Other · 24
NAMESTARTTYPE
Acceleration Modifier1ADDITIVE
Air Control1ADDITIVE
Barrel Kicking1ADDITIVE
Base Health0ADDITIVE
Carrying Capacity0ADDITIVE
Cave Leech Sense0ADDITIVE
Cooling Rate1ADDITIVE
Dodge Chance0ADDITIVE
Explode On Death0ADDITIVE
Flare Throw Force1ADDITIVE
Grenade Count Modifier1ADDITIVE
Health Regen Delay0ADDITIVE
Health Regen Modifier1ADDITIVE
Health Regeneration Threshold0ADDITIVE
Heat Generation1ADDITIVE
HoverBoots Duration0ADDITIVE
Max Health Modifier1ADDITIVE
Red Sugar Heal Modifier1ADDITIVE
Resupply Healing0.5ADDITIVE
Shield Recharge Delay0ADDITIVE
Shield Regeneratoin Rate1ADDITIVE
Slippery Floor0ADDITIVE
Throwing Force1ADDITIVE
Ziplline Down Boost1ADDITIVE