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RUN MODIFIERS · 25 LIVE · 46 TOTAL

Artifacts.

Powerful run-altering modifiers picked up in the caves. Often carry tradeoffs - Glass Cannon hits 2.5x harder but melts your shield, Symbiotic shields the squad if you huddle together. Active ones live in In-Use; the rest are datamined cuts + prototypes.

25Entries
BUCKET · ARTIFACTS
Adrenaline BoosterRARE

+100% Damage while below 20% Max Health

BastionRARE

Standing still provides +50% Damage +50% Damage Resistance

BrawlerRARE

+2.5% Power Attack Recharge Rate Dealing Melee Damage awards 2-18 Stone Skin based on Damage dealt

CachingRARE

+80% Damage from overkill is stored and added to the next damage you deal. Stored overkill damage decays over time

Ceramic DefenceRARE

+-40% Damage Resistance -? Damage Resistance for each percent of missing health

Combat-ReadyRARE

When a wave spawns you get +99 Stone Skin +25% Damage +25% Rate Of Fire +25% Reload Speed +25% Cooling Rate +25% Interation Speed 30s Duration

CQC ProtocolRARE

+? Melee Damage for every 1% ammo missing from your Max Ammo

Critical DodgeRARE

+10% Critical Hit Chance 50% of your Critical Hit Chance is added as Dodge Chance

ElementalistRARE

Every time you reload or overheat a weapon it gets imbued with a random +50% elemental bonus

Extreme VigorRARE

+50 Health Regeneration Threshold -2s Health Regeneration Delay +1000% Health Regeneration Rate

Fountain Of YouthRARE

+? Health replenishes every 2 seconds.

FrenzyRARE

Killing any enemy provides +20% Damage -5% Damage Resistance 6s Duration Stacks

Frontline MedicRARE

When you are the last dwarf standing , you get +50% Revive Speed +99 Stone Skin 5m Cooldown

Glass CannonRARE

+150% Damage -90% Health Multiplier

Heavy LandingRARE

Everytime you land you do damage in an area instead of taking damage yourself. The harder you land the more damage you do.

LightweightRARE

+5% Movement Speed +10% Movement Speed for each empty equipment slot

ProRARE

+10% Reload Speed +5% Critical Hit Chance +10% Health Multiplier +10% Sprinting Speed

RampageRARE

+1% Damage per kill . Getting hit reduces bonus by 5%. Bonus decays over time

Safety First!RARE

+35% Health Multiplier

Sharp ShooterRARE

+? Weak point DMG when standing still

Shield FocusRARE

Adds +50 Shield but reduces Base Health by -199.

Sniper's MarkRARE

Weakpoint hits to targets 12m or farther away marks it with 100% Critical Hit Chance 5s Duration

Super StrappedRARE

+100% Max Ammo +100% Max Grenade Count -10% Movement Speed

SymbioticRARE

While within 10m of an ally, you both gain 15% Damage Resistance

Tarred HandsRARE

+50% Reload Speed

Last updated May 29, 2026 · DRG: Rogue Core wiki