Skip to content
Rogue CoreWiki
Field manual / Index
Data link · live
RUN UPGRADES · 76 RECORDED

Upgrades.

Earnable modifiers from the R.E.P.D. that grant abilities and stat bonuses for the duration of a run.

76Entries

Run Upgrades · Active

73
8-FF BoosterT3

When an ally is within a +5m radius, you both recover 1Armor per second.

Ability BoosterT3

Using your Class Ability near allies within +10m replenishes everyone's Ability Cooldown by 25%

Adaptability

Everytime you hit an enemy you get +Critical Hit Chance until you score a critical hit

Adhesive Snare

+20% chance to spawn an Adhesive Snare on kill

Adrenaline Charger

Getting hit replenishes +10%Ability Cooldown +10%Power Attack Cooldown

Air JumpT3

+ Jumps while Airborne

Ammo Boost

+25%Max Ammo 1%Ammo Resupplied

Arc LungeT1

Melee Damage dealt to an Electrocuted target is applied as additional Electricity to all enemies within +3m

Armor BatteryT4

While below 20% of max armor, and have not received damage for 3s replenish +Armor per second

Armor ChargerT2

Deal +Electricity for every 1 armor active

Backburner

While Class Ability is on cooldown gain +20%Damage with melee +20%Power Attack Recharge

Bio ChargeT4

Killing an enemy replenishes +2Armor

Bio EnergyT4

Killing an enemy converts +1% of its max health into replenished Ammo

Blood RushT3

+3% Damage per 10% current health

Bolt DashT2

Sprinting into enemies deals +50 Electricity on impact. Damage scales with velocity

Boom! You're Dead!T1

Killing enemies make them explode, dealing Explosion Damage equal to Killing Blow Damage +1,5m Explosion Radius

BrittleT2

50Shatter Chance to Frozen non-boss enemies. +50Shatter Chance

Burning Propagation

Damage you deal to burning enemies is applied as additional Fire in a +2m radius around target

Cold BloodT2

When taking damage apply +20Ice to enemies within 5m of you

Combo Strike

Dealing Melee Damage replenishes +25%Power Attack Cooldown

Cool Precision

Weakpoint Hits replenish Ability Cooldown Power Attack Cooldown by up to +10% based on damage dealt 0.5s Cooldown on Cool Precision

Cooling UnitT3

For every 10% armor active you apply +2Ice to enemies within a 4m radius per second.

Crippling StrikeT1

+1.5sStun to all melee damage

Critical BurnT2

+50%Fire to all Critical Hits

Critical Recharge

Critical Hits replenish Ability Cooldown Power Attack Cooldown based on +10% ofDamage dealt

Critical ShotT3

+30%Critical Hit Chance on Weakpoint Hits

Critical Strike

Critical melee hits damage all other enemies within +4 meters of the target.

Cryo DrainT3

Frozen enemies within 7,5m of you take +20 Damage per second And you replenish 1Armor per second

Damage DamT3

Taking health damage grants 100% Damage Resistance + Duration

DecoyT3

When your health goes under 25% you spawn + decoy.

Defensive FightingT3

Dealing melee damage grants 100%Damage Resistance +2s Duration 3sCooldown

DefibrillationT2

+Revive Speed

Duck And WeaveT2

While sprinting you get +15%Dodge Chance

Exposing StrikeT4

Dealing melee damage applies +3sExposing Strike

Fire Leech

Every burning enemy within 10m of you grants +20%Ability Recharge Rate +20%Power Attack Recharge Rate

Fish in a Barrel

+25%Damage against stunned targets

Flux ConduitT1

+1%Ability Recharge Rate for every unit of armor missing

Frost Harvest

Killing medium or large frozen targets awards +3 Stone Skin Critical kills triples it

Gun-LinkT3

When within 5m of an ally you both deal +33%Damage

Health Reward

+Base Health Health Replenished

Hemoforge

Killing an enemy while you have less than 50% of Max Health creates + Red Sugar Chunk

Hot FeetT2

Spawn +2sSticky Flames while moving

Immunity BufferT4

Gain 2s of immunity after using your Class Ability. During immunity you get 100%Damage Resistance +5Armor replenished when hit

In the ZoneT4

Critical Hits grant +25% Critical Hit Chance +25%Critical Hit Damage 5s Duration

Magazine OverdriveT3

Every 1%Ammo missing in your Magazine provides +Damage

Magazine-routed HeatT2

+1%Fire per 1%Ammo missing from your magazine.

Magic Missiles

+10%Magic Missile cast chance every time you fire a weapon

Magnetic PropulsionT3

Every 10% active armor provides +2%Sprinting Speed 3% Jump Height 3% Reduced Gravity

Marksman’s Loop

Scoring two weakpoint hits in a row with a weapon +Ammo into its magazine

Mercy Trigger

+Weakpoint Damage against enemies under 50% health.

Nerves Of Steel

+30%Spread Reduction While standing still

Oozing ArsenalT2

Reloading or overheating a weapon emits a +4mToxic Pulse

Pelter

+35%Magazine Size

Poison AuraT2

Moving around automatically releases +2sPoison Clouds

Poison Extraction

Damage dealt by Poison to enemies within range restores 1Health to you. +5m Poison Extraction Range

Precision RegenT4

Hitting a weakpoint twice in a row replenishes +5Armor

ProvokingT2

While your health is above 25% you attract +30% enemy aggro!

Reloading TrickT1

The first +1 shots in your magazine gains 100%Critical Hit Chance

RepositioningT1

Reloading grants 45% Movement Speed +2s Duration

SharpshooterT1

+Weakpoint Damage against targets more than 10m away.

Shock ChargerT3

When within +5m of an electrified enemy 1Armor replenishes every second

Snapfire ExtractionT2

Hit a weakpoint twice in a row to create +2Red Sugar Chunk 0,5sCooldown

Spore ReleaseT1

Killing poisoned targets releases a +5sPoison Cloud

Steadfast SurgeT1

Standing still provides +200%Ability Recharge Rate +200%Power Attack Recharge Rate

Stunning RechargeT1

Stunning an enemy replenishes +10%Ability Cooldown +10%Power Attack Cooldown

Subzero Rage

Every frozen enemy within 5m of you provides +1Subezero Rage

Suppressing Fire

Damaging an enemy applies +1Suppressing Fire stack

Sweet SurrenderT1

15% Chance to create +1Red Sugar Chunk when killing a medium or larger sized enemy

Ticking Bomb

Explode after taking 50 accumulated damage +300Explosion Damage 5mRadius

Vampire

Killing a medium or larger sized creature with Melee Damage replenishes +7Health

Volatile CombustionT1

Killing a burning enemy applies +80Fire around a 6m radius of the target

WardenT3

While within 5m of an ally below 25% Health you both recover +3%Health per second

Wayward SparksT2

+Wayward Spark is automatically fired while you have activeArmor.