Upgrades.
Earnable modifiers from the R.E.P.D. that grant abilities and stat bonuses for the duration of a run.
Run Upgrades · Active
73When an ally is within a +5m radius, you both recover 1Armor per second.
Using your Class Ability near allies within +10m replenishes everyone's Ability Cooldown by 25%
Everytime you hit an enemy you get +Critical Hit Chance until you score a critical hit
+20% chance to spawn an Adhesive Snare on kill
Getting hit replenishes +10%Ability Cooldown +10%Power Attack Cooldown
+ Jumps while Airborne
+25%Max Ammo 1%Ammo Resupplied
Melee Damage dealt to an Electrocuted target is applied as additional Electricity to all enemies within +3m
While below 20% of max armor, and have not received damage for 3s replenish +Armor per second
Deal +Electricity for every 1 armor active
While Class Ability is on cooldown gain +20%Damage with melee +20%Power Attack Recharge
Killing an enemy replenishes +2Armor
Killing an enemy converts +1% of its max health into replenished Ammo
+3% Damage per 10% current health
Sprinting into enemies deals +50 Electricity on impact. Damage scales with velocity
Killing enemies make them explode, dealing Explosion Damage equal to Killing Blow Damage +1,5m Explosion Radius
50Shatter Chance to Frozen non-boss enemies. +50Shatter Chance
Damage you deal to burning enemies is applied as additional Fire in a +2m radius around target
When taking damage apply +20Ice to enemies within 5m of you
Dealing Melee Damage replenishes +25%Power Attack Cooldown
Weakpoint Hits replenish Ability Cooldown Power Attack Cooldown by up to +10% based on damage dealt 0.5s Cooldown on Cool Precision
For every 10% armor active you apply +2Ice to enemies within a 4m radius per second.
+1.5sStun to all melee damage
+50%Fire to all Critical Hits
Critical Hits replenish Ability Cooldown Power Attack Cooldown based on +10% ofDamage dealt
+30%Critical Hit Chance on Weakpoint Hits
Critical melee hits damage all other enemies within +4 meters of the target.
Frozen enemies within 7,5m of you take +20 Damage per second And you replenish 1Armor per second
Taking health damage grants 100% Damage Resistance + Duration
When your health goes under 25% you spawn + decoy.
Dealing melee damage grants 100%Damage Resistance +2s Duration 3sCooldown
+Revive Speed
While sprinting you get +15%Dodge Chance
Dealing melee damage applies +3sExposing Strike
Every burning enemy within 10m of you grants +20%Ability Recharge Rate +20%Power Attack Recharge Rate
+25%Damage against stunned targets
+1%Ability Recharge Rate for every unit of armor missing
Killing medium or large frozen targets awards +3 Stone Skin Critical kills triples it
When within 5m of an ally you both deal +33%Damage
+Base Health Health Replenished
Killing an enemy while you have less than 50% of Max Health creates + Red Sugar Chunk
Spawn +2sSticky Flames while moving
Gain 2s of immunity after using your Class Ability. During immunity you get 100%Damage Resistance +5Armor replenished when hit
Critical Hits grant +25% Critical Hit Chance +25%Critical Hit Damage 5s Duration
Every 1%Ammo missing in your Magazine provides +Damage
+1%Fire per 1%Ammo missing from your magazine.
+10%Magic Missile cast chance every time you fire a weapon
Every 10% active armor provides +2%Sprinting Speed 3% Jump Height 3% Reduced Gravity
Scoring two weakpoint hits in a row with a weapon +Ammo into its magazine
+Weakpoint Damage against enemies under 50% health.
+30%Spread Reduction While standing still
Reloading or overheating a weapon emits a +4mToxic Pulse
+35%Magazine Size
Moving around automatically releases +2sPoison Clouds
Damage dealt by Poison to enemies within range restores 1Health to you. +5m Poison Extraction Range
Hitting a weakpoint twice in a row replenishes +5Armor
While your health is above 25% you attract +30% enemy aggro!
The first +1 shots in your magazine gains 100%Critical Hit Chance
Reloading grants 45% Movement Speed +2s Duration
+Weakpoint Damage against targets more than 10m away.
When within +5m of an electrified enemy 1Armor replenishes every second
Hit a weakpoint twice in a row to create +2Red Sugar Chunk 0,5sCooldown
Killing poisoned targets releases a +5sPoison Cloud
Standing still provides +200%Ability Recharge Rate +200%Power Attack Recharge Rate
Stunning an enemy replenishes +10%Ability Cooldown +10%Power Attack Cooldown
Every frozen enemy within 5m of you provides +1Subezero Rage
Damaging an enemy applies +1Suppressing Fire stack
15% Chance to create +1Red Sugar Chunk when killing a medium or larger sized enemy
Explode after taking 50 accumulated damage +300Explosion Damage 5mRadius
Killing a medium or larger sized creature with Melee Damage replenishes +7Health
Killing a burning enemy applies +80Fire around a 6m radius of the target
While within 5m of an ally below 25% Health you both recover +3%Health per second
+Wayward Spark is automatically fired while you have activeArmor.