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Mission control

Missions.

Mission types set the objective. Risk vectors twist the rules. Warnings layer hazards on top. Depth tier scales bonuses and enemy damage; complexity stacks warnings; length adds rooms. Every parameter that shapes a single dive lives in one of these tables.

38Entries
Source · Mission terminal
DEPTH TIERS4 STEPS
DEPTHBONUSDAMAGE
1+10%1.50 - 1.80
2+25%1.80 - 2.16
3+40%2.65 - 3.20
4+55%3.55 - 4.25
COMPLEXITY3 STEPS
LEVELHAZARDWARN STACKS
1+0%0
2+10%1
3+20%2
LENGTH3 STEPS
ROOMSBONUSPAYOUT
4+0%Standard
5+10%Boosted
6+20%Maxed

Last updated May 21, 2026 · DRG: Rogue Core wiki