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Mission control
Missions.
Mission types set the objective. Risk vectors twist the rules. Warnings layer hazards on top. Depth tier scales bonuses and enemy damage; complexity stacks warnings; length adds rooms. Every parameter that shapes a single dive lives in one of these tables.
38Entries
DEPTH TIERS4 STEPS
| DEPTH | BONUS | DAMAGE |
|---|---|---|
| 1 | +10% | 1.50 - 1.80 |
| 2 | +25% | 1.80 - 2.16 |
| 3 | +40% | 2.65 - 3.20 |
| 4 | +55% | 3.55 - 4.25 |
COMPLEXITY3 STEPS
| LEVEL | HAZARD | WARN STACKS |
|---|---|---|
| 1 | +0% | 0 |
| 2 | +10% | 1 |
| 3 | +20% | 2 |
LENGTH3 STEPS
| ROOMS | BONUS | PAYOUT |
|---|---|---|
| 4 | +0% | Standard |
| 5 | +10% | Boosted |
| 6 | +20% | Maxed |
Risk vectors · Run modifiers · twist the rules for a single dive
01Risk
+0.2Hazard bonus
MMUT Frenzied Enemies
02Risk
+0.2Hazard bonus
Jumble
03Risk
+0.2Hazard bonus
MMUT Stronger Enemies
04Risk
+0Hazard bonus
MUT Faster Corespawn
05Risk
+0Hazard bonus
MUT Half Enemy Health
06Risk
+0Hazard bonus
MUT Jumble Negotiation
07Risk
+0Hazard bonus
Double Corespawn Speed
08Risk
+0Hazard bonus
Half Enemy Health
Last updated May 21, 2026 · DRG: Rogue Core wiki