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ENDLESS MODE · 2 TIERS

Gauntlets.

The Gauntlet is Rogue Core's endless-run mode. 7 levels per run, weekly seed reset, continuous spawning, kill-target gates between levels. Standard runs Depth 3 to 3.5. Advanced runs Depth 4 to 4.5. Both feed Steam achievements and per-class promotions.

02Entries
LEVELS PER RUN · 7
TIER 01WEEKLY SEED

Standard Gauntlet.

The introductory Gauntlet. Continuous spawning, kill-target gates between levels, automatic elevators between rooms. Weekly seed resets, so every Reclaimer in your squad plays the same procedural layout for the week.

Depth
Depth 3 baseline
Scaling
Scales to 3.5 across the 7 levels
Unlock
Ascension Level 1 (any Reclaimer)
Achievement
DOESNT_AFRAID_OF_ANYTHING
TIER 02WEEKLY SEED

Advanced Gauntlet.

The endgame Gauntlet tier. Damage multipliers, enemy density, and elite spawn rate all push higher than any non-Gauntlet dive. Same 7-level pacing as Standard, but mistakes compound much faster.

Depth
Depth 4 baseline
Scaling
Scales to 4.5 across the 7 levels
Unlock
Complete the Standard Gauntlet first
Achievement
GAUNTLET_LEGEND
MECHANICS · 6 RULES
/ 01

Weekly seed reset

Every Tuesday the procedural seed rotates -- every player sees the same level layout for that week. Resets Tuesday 00:00 UTC; this gates the weekly Steam achievement.

/ 02

Continuous spawning

Unlike reclaim missions, enemies stream in continuously per level. There is no 'safe room' once a level opens; you keep pressure on or get overrun.

/ 03

Kill-target gates

Every level has a fixed kill quota before the elevator unlocks. Counter ticks visibly; you can sprint enemies if you can DPS, or focus-fire elites for stagger.

/ 04

Automatic elevators

Between gauntlet levels you take the elevator down -- there's no return path. Heal-up, ammo, and re-arm windows happen between levels, not mid-fight.

/ 05

7 levels per run

Standard fixed-length structure. Make it through all 7 for the weekly achievement; bail on level 4 if you're outclassed -- partial rewards still apply.

/ 06

Bio-Booster deck = pre-pick

Like any dive, lock the deck before drop. Carnage / All-In / ElectroDynamicism scale well into the higher tiers; classes with control or armor tend to outperform glass kits.

Last updated May 21, 2026 · DRG: Rogue Core wiki