Electrocution
Elemental damage type.
#0068E9The elemental damage system. Six primary elements (Heat, Cold, Electric, Poison, Corrosion, Radiation) each track a per-target meter that triggers an event at maximum. Crossing two elements at the right time fires a combination reaction (Temperature Shock, Flashover, Short Circuit, Gas Cloud).
Elemental damage type.
#0068E9Burning damage-over-time. Combines with Cold for Temperature Shock.
#FF0000Slows and eventually freezes targets. Frozen targets take 2x damage from impacts.
#0076C3Damage-over-time biological. Combines with Heat for Gas Cloud.
#42DA00Armor strip + DoT. Synergy with most elemental Bio-Boosters.
#E4D500Slow ramping DoT with armor pen. Late-game element.
#00FF86Heat + Electric. Chain-lightning across burning targets.
#E18600Poison + Heat. Lingering toxic cloud, deals area-of-effect over time.
#88FF00Electric trigger reaction. Stuns and detonates Electric meter.
#FFEB3BHeat + Cold = explosive damage spike. Cryo Grenade + flame primary is the textbook combo.
#E100DALast updated May 21, 2026 · DRG: Rogue Core wiki