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ELEMENTAL SYSTEM · 6 ELEMENTS · 4 REACTIONS

Elements.

The elemental damage system. Six primary elements (Heat, Cold, Electric, Poison, Corrosion, Radiation) each track a per-target meter that triggers an event at maximum. Crossing two elements at the right time fires a combination reaction (Temperature Shock, Flashover, Short Circuit, Gas Cloud).

10Entries
REACTIONS · 4
PRIMARY ELEMENTS · 6
ELEMENT

Electrocution

Elemental damage type.

COLOR
#0068E9
RESIST STAT
PST_Element_ElectrocutionResistance
ELEMENT

Heat

Burning damage-over-time. Combines with Cold for Temperature Shock.

COLOR
#FF0000
RESIST STAT
PST_Element_HeatResistance
ELEMENT

Cold

Slows and eventually freezes targets. Frozen targets take 2x damage from impacts.

COLOR
#0076C3
RESIST STAT
PST_Element_ColdResistance
ELEMENT

Poison

Damage-over-time biological. Combines with Heat for Gas Cloud.

COLOR
#42DA00
RESIST STAT
PST_Element_PoisonResistance
ELEMENT

Corrosion

Armor strip + DoT. Synergy with most elemental Bio-Boosters.

COLOR
#E4D500
RESIST STAT
PST_Element_CorrosionResistance
ELEMENT

Radiation

Slow ramping DoT with armor pen. Late-game element.

COLOR
#00FF86
RESIST STAT
PST_Element_RadiationResistance
COMBINATION REACTIONS · 4
COMBO

Flashover

Heat + Electric. Chain-lightning across burning targets.

#E18600
COMBO

Gas Cloud

Poison + Heat. Lingering toxic cloud, deals area-of-effect over time.

#88FF00
COMBO

Short Circuit

Electric trigger reaction. Stuns and detonates Electric meter.

#FFEB3B
COMBO

Temperature Shock

Heat + Cold = explosive damage spike. Cryo Grenade + flame primary is the textbook combo.

#E100DA

Last updated May 21, 2026 · DRG: Rogue Core wiki