Rogue Core Retcon.
As the RETCON you have the ability to rewind your own personal time, allowing you to act without taking responsiblity for any consequences.
Signature Ability
Rewind Time
COOLDOWN · 75s · UP_TimeRewind
ABILITY: Retcon has the ability to designate a point and state in time she can return herself to.
Q+LMB saves your current status and location and starts the Time Rewind.
Q+RMB Time Rewind promtply returns Retcon to the location where Time Rewind was initiated, and restores Ammo, Health, and Armor exactly to how it was when the ability started.
Going down during Time Rewind cancels the ability.
Cooldown: 75 Seconds
Class Skills
Rewind Time
ABILITY: Retcon has the ability to designate a point and state in time she can return herself to.
Q+LMB saves your current status and location and starts the Time Rewind.
Q+RMB Time Rewind promtply returns Retcon to the location where Time Rewind was initiated, and restores Ammo, Health, and Armor exactly to how it was when the ability started.
Going down during Time Rewind cancels the ability.
Cooldown: 75 Seconds
Contingency Plan
PASSIVE: Retcon has one final back-up plan in case all else fails.
When the last Dwarf falls and the mission would fail, automatically Revive with full Armor and Health.
Trigger Once Per Mission
Rage
ACTIVE: Accumulate Rage as you receive damage, and use it to give back two-fold!
Build up Rage by receiving damage. When your Rage is full, press Q+1 to deal +100% Damage and gain +30% Pickaxe Speed for 12 Seconds
Bio-Booster Decks
3 class-boundWorkbench Upgrades
5 pool entries+15% Rewind Time Duration
Chrono Freeze
During Time Rewind damaging an enemy applies +?% Slowdown for ?s. Stacks.
Paradox Blast
Ending Time Rewind spawns a ?m wide temporal rift that deals +? Damage ?s Stun
Accelerate
During Time Rewind you and your friends gain +20% Reload Speed +20% Movement Speed +20% Power Attack Recharge Rate +20% Rate of Fire
Stone Skin On Time Rewind
Starting Inventory
All Reclaimers deploy with the same standard-issue loadout: Armor Rig, BXE Flare, Pickaxe, Laser Pointer, and Terrain Scanner. Weapons and grenades are selected separately before each dive.