PATCH NOTES:
Hello Reclaimers,
A patch with a lot of fixes and tweaks to radiation and some UI improvements. With love, The Ghost Ship crew
--- PATCH NOTES ---
Changes
- Renamed Radiance to Blinding Flash
- Corrosive Sludge Pump now shows damage stats in the reclaimers manual
- Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second
- Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay
- Increased the expenite earned from events
- Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones
- Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage
- The health percentage damage done by popping a radiation boil now scales with radiation resistance
- Increased radiation weakpoint boil hp so you can shoot them longer before they pop
- Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time
- Decreased radiation elemental resistance of bosses to compensate
Fixes
- Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight
- Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone
- Improved Trident projectile performance for clients
- Fix damage number option changing when changing show FPS option
- Fix magic missiles lingering after impact
- Negotiation: Fixed wrong item being shown in item bar, after selection
- Added missing fire category to Ember-Attuned
- Removed weakpoint category from Burning Propagation
- Fix aftermath biobooster upgrade not working
- Fixed a bug where the "kill hostiles" deployment did not count kills correctly
- Add check to prevent recursion in Damage Reflection upgrade
- Late joining clients now get same rarity upgrades as team has already received
- Negotiation: Fixed Cooper upgrades being added to selection when Cooper is not in the level
- Improved player cursor accuracy, in negotiation and risk vector menus
- Fix HUD icon missing for vigor charger
- Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus
- Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged