PATCH NOTES: RC: EA:00.07.09 - Build 143055
Hello Reclaimers,
Coming in hot with day one (day two? not sure. Thursday in any case) a few patch fixes as mentioned in this post. With love, - The Ghost Ship crew
--- PATCH NOTES ---
Tutorial post-processing effects: Reduced default levels of aberration and toned down ‘pulse’ effect.
Made it so that enabling Photosensitivity Mode disables pulse effect.
Added a prompt drawing attention to the photosensitivity mode at the start of the tutorial
Made the Workbench Toolbox larger on Terrain Scanner to increase visibility
Added better default sorting to server list to prevent many players trying to join the same servers at the same time.
Added a better fix so we only ping the server list every 60 seconds while still doing updates every 15, so the server list keeps being responsive
Limited frequency with which Discord checks whether you have joined our Discord server (Used to check every 5 seconds, now checks every 60 seconds), reducing server strain
Fixed an issue with joining via Steam while already in an active server. By postponing the destruction of the game connection until a join is successfully made, this should resolve the issue of a disconnect happening while joining the other server. For players, this looked like getting stuck in black screen for a minute.
Fixed the host’s server list lobby not updating itself in the server list in rare cases
Extended the time before Critical Threat Level on Depth 1 by 10%
Extended the time before Critical Threat Level on Depth 2 by 5%
Tweaked the enemy spawn cycle for elevator defense sequence to give players more space to recover and repair
Slowed down the rate at which enemy spawns increase when you hit Critical Threat Level
Smoothed out the stage difficulty increase on Depths 1
Temporarily disabled frame generation due to it crashing the game during loading screens. We will bring it back later after we have time to investigate and fix the issues.
Fixed a crash on shutdown where the online service hasn't finished some calls to the backend, causing the final returns to attempt to use a deleted object
Fixed players getting stuck mining if they were mining when the upgrade negotiations start.
Fixed interactions breaking if player ability is active when upgrades negotiation starts, which made it so you sometimes couldn’t interact with objects
A bunch of smaller and some big crash fixes
Added 3 new tracks to the jukebox: blues, jazz, jungle (We need jungle, I’m afraid)