Hello Reclaimers,
Hell of a day, huh? It’s been a rollercoaster of a launch and we’ve gotten lots of feedback, both positive and negative. We’re taking both seriously. We’re currently working on a patch for today with some “safe” smaller improvements, and cooking up a plan to address more major points of critique in the immediate future. Thanks to everybody who’s been part of this launch — both for your enthusiasm, and for letting us know how we can make Rogue Core better. Busy days ahead! Let’s get into it.Smaller short-term fixes coming in a patch today
There’s a whole lot of feedback to process, and much of it has to do with systems that are pretty deeply baked into how Rogue Core is designed. Those will take a bit of time to tackle. But we’ve identified some stuff closer to the surface that we can fix right now to help smooth out and improve people’s first impressions of the game. Later today we’ll be rolling out a day-one hotfix focusing on smaller, “safe” fixes. Basically, stuff we can do right now without setting everything else on fire. In that, you can expect:- Improvements to the tutorial: Reducing the post-processing effects during the tutorial, and clearly mentioning the photosensitivity toggle in settings. Also, more clearly explaining the Workbench/Toolbox system (more tutorial improvements coming later).
- Difficulty tweaks: Smoothing out the new player’s experience by extending time limits on Depths 1 and 2, and slowing down enemy spawns in the critical threat level
- Bug fixes: Standard stuff here; preventing crashes, softlocks, other high-priority issues
- Musical diversions: Adding 3 new tracks to the Jukebox (Jazz, Jungle & Blues)