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Enhancement · Marksman

Rogue Core Marksman.

Ranged accuracy bonus.

Marksman enhancement icon
TIERS4
CHIP COST RANGE1–4
TREE NODES4
STARTING NODES0
TIER PROGRESSION · 4 TIERS

Each tier of Marksman provides stronger effects than the last. Unlock tiers by spending Enhancement Chips at the Ramrod Enhancement Terminal. Higher tiers require more chips and are positioned deeper in the Enhancement Tree, behind Merit gates.

ITIER 1

Marksman I

  • +10% Weakpoint Damage
IITIER 2

Marksman II

  • +15% Weakpoint Damage
IIITIER 3

Marksman III

  • +25% Weakpoint Damage
IVTIER 4

Marksman IV

  • +50% Weakpoint Damage
TREE POSITION · 4 NODES

The Marksman enhancement occupies 4 nodes in the Enhancement Tree. None of these are starting nodes -- you need to unlock adjacent nodes first. Nodes cost between 1–4 Enhancement Chips depending on tier.

NODETIERCOSTCONNECTIONSSTART
#34I
2--
#36II
2--
#4III
1--
#31IV
2--
GAMEPLAY CONTEXT

How Enhancements Work

Enhancements are the persistent meta-progression system in DRG: Rogue Core. Unlike Bio-Boosters that reset every dive, Enhancement mods carry between runs permanently. Spend Enhancement Chips at the Ramrod Enhancement Terminal to unlock nodes in the tree. Each node grants one tier of a specific enhancement family -- Marksman in this case.

Scaling Per Tier

Marksman has 4 tiers with progressively stronger effects. Tier 1 costs 1 Enhancement Chip, while Tier 4 costs 4 chips and sits behind later Merit gates in the tree. Higher tiers often stack additional effects on top of the base bonus.

Last updated May 21, 2026 · DRG: Rogue Core wiki