Skip to content
Rogue CoreWiki
Dossier · open
Enhancement · BreathingRoom

Rogue Core Breathing Room.

Reload speed up when no enemies are close.

Breathing Room enhancement icon
TIERS4
CHIP COST RANGE1–4
TREE NODES4
STARTING NODES0
TIER PROGRESSION · 4 TIERS

Each tier of Breathing Room provides stronger effects than the last. Unlock tiers by spending Enhancement Chips at the Ramrod Enhancement Terminal. Higher tiers require more chips and are positioned deeper in the Enhancement Tree, behind Merit gates.

ITIER 1

Breathing Room I

  • Get 8 Stone Skin after being revived
IITIER 2

Breathing Room II

  • Get 12 Stone Skin after being revived
IIITIER 3

Breathing Room III

  • Get 15 Stone Skin after being revived
IVTIER 4

Breathing Room IV

  • Get 25 Stone Skin after being revived
TREE POSITION · 4 NODES

The Breathing Room enhancement occupies 4 nodes in the Enhancement Tree. None of these are starting nodes -- you need to unlock adjacent nodes first. Nodes cost between 1–4 Enhancement Chips depending on tier.

NODETIERCOSTCONNECTIONSSTART
#39I
2--
#89II
1--
#37III
1--
#106IV
1--
GAMEPLAY CONTEXT

How Enhancements Work

Enhancements are the persistent meta-progression system in DRG: Rogue Core. Unlike Bio-Boosters that reset every dive, Enhancement mods carry between runs permanently. Spend Enhancement Chips at the Ramrod Enhancement Terminal to unlock nodes in the tree. Each node grants one tier of a specific enhancement family -- Breathing Room in this case.

Scaling Per Tier

Breathing Room has 4 tiers with progressively stronger effects. Tier 1 costs 1 Enhancement Chip, while Tier 4 costs 4 chips and sits behind later Merit gates in the tree. Higher tiers often stack additional effects on top of the base bonus.

Last updated May 21, 2026 · DRG: Rogue Core wiki