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CORESPAWN · NORMAL

Crawler.

The Crawlers were the first Corespawn encountered by miners. These apathetic fiends still hold a high place in the informal Deep Rock Galactic list of worst creatures to encounter in the work place, (ranked between the Teleporting Flesh-Spider and Beardreaper Moth), due to their difficult mix of agility and overwhelming strength. Even when killed, the Crawlers produce biohazardous flux that irreversibly contort and alter any biological matter that comes into contact with it.

Crawler
CORESPAWN FACTIONCrawlerMEDIUM
SIGNIFICANCENormal
SIZEMedium
DIFFICULTY50
IDEAL SPAWN1
COMBAT STATS1-10 SCALE
HEALTH4
DAMAGE6
SPEED9
BASE STATS
HEALTH
300HP
SPEED
450u/s
COURAGE
80%
Flees when hurt
DAMAGE OUTPUT1 INSTANCE
Crawler Melee10 DMGPhysical
DOSSIER

The Crawlers were the first Corespawn encountered by miners. These apathetic fiends still hold a high place in the informal Deep Rock Galactic list of worst creatures to encounter in the work place, (ranked between the Teleporting Flesh-Spider and Beardreaper Moth), due to their difficult mix of agility and overwhelming strength. Even when killed, the Crawlers produce biohazardous flux that irreversibly contort and alter any biological matter that comes into contact with it.

DEFENSES
WEAKPOINTFace
ARMOR TYPEHeavy(Head And Back)
ATTACKS
SlashMelee
SPECIAL
LeapMovement
Vestigial Rift DistortionAoE
TACTICAL TIPS
  • Crawlers are relentless in their pursuit, and difficult to outrun.
  • Stun, freeze and slow effects severely hamper the threat Crawlers pose